FoilTilt
// Stock precon · The Wise Mothman Mutant Menace
Bracket
B2
The Wise Mothman · Pod notes

At the table.

The pod-ready readout for Mutant Menace: where it sits in the bracket system, how it wins, and what to flag before game one.

Guide reviewed List 7cad5f09

Rules and list review, not a playtest record. Turn windows and matchup advice are estimates. The list reference covers card quantities and the command zone; card changes require another guide and pod-note review.

Rules basis: Magic Comprehensive Rules, August 19, 2026. Bracket basis: Wizards’ October 2025 update and February 2026 follow-up.

01 // Readout

Bracket 2 readout.

Say before shuffling up

This is stock Mutant Menace with The Wise Mothman. It uses radiation and other mill effects to grow creatures, then pressures the table through combat and life loss. Radiation happens at the start of precombat main, and nonland cards determine both life loss and rad counters removed. My own radiation can be dangerous too. I will track counters openly and assign Mothman's counters to distinct targets, rather than combining a whole mill event onto one creature.

Stock list briefing. Upgrades below are optional and change the conversation.

decks.foiltilt.com/precons/mutant-menace/tournament/

Table disclosures

Bracket
2 · stock precon
Cards
100
Game Changers
0
Infinite combos
none in the stock list
Mass land denial
none

Bracket placement

Assessed for Bracket 2 (Core), reviewed 2026-09-18: the stock plan develops resources and wins through its described combat/value payoffs. Stock provenance alone does not determine a bracket. No listed Game Changers were identified in this reviewed inventory; discuss the actual plan, pilot experience and any modifications with the pod.

Power level

A developing board-and-resource plan rather than a measured numerical power score. Build counter recipients, then spread mill and radiation while retaining interaction and library room. Grow several attackers from actual nonland-mill events and use radiation as incremental pressure. No gameplay sample or measured win-turn claim is attached to this assessment.

Matchups

Best evaluated by interaction and pace: this plan has time to develop when opponents contest the board over several turns. Radiation is mandatory and can endanger its controller as well as opponents. Several cards milled together create one Mothman event, not one trigger per card. A single target receives one counter before replacement effects. Graveyard exile can remove reanimation plans, while removing Mothman before the mill prevents its new triggers. A fast hand-based win may bypass that board entirely, so compare available answers before keeping.

What to watch for

Radiation is mandatory and can endanger its controller as well as opponents. Several cards milled together create one Mothman event, not one trigger per card. A single target receives one counter before replacement effects. Graveyard exile can remove reanimation plans, while removing Mothman before the mill prevents its new triggers.