Precon · Silverquill · B/W

Silverquill Influence precon.

Silverquill Influence is the stock Secrets of Strixhaven Commander (2026) Silverquill college precon, an Orzhov (White/Black) Aura deck led by Killian, Decisive Mentor. The plan is to staple Auras onto opposing creatures and your own, using Killian to tap and goad a creature every time an enchantment enters and to draw a card whenever your Aura-enchanted attackers swing. Scriv, the Obligator is the included second face commander and can lead the deck instead, leaning harder into making opponents' creatures fight each other while you draw and drain. Either way the deck turns the table's own board into your offense while a wide enchantress package refuels your hand.

CommanderKillian, Decisive Mentor
ColorsB/W Silverquill
Bracket2 stock precon
Cards100
// Face commanders

This precon ships with two face commanders. Lead the deck with either one.

Killian, Decisive Mentor
Killian, Decisive MentorPrimary commander
Scriv, the Obligator
Scriv, the ObligatorAlternate commander

This is a goad-and-draw Orzhov enchantress deck that weaponizes Auras in two directions: control-warping Auras on opponents' creatures to force them to swing at each other, and pump and protection Auras on your own threats. Killian, Decisive Mentor ties it together, since every enchantment that enters taps and goads a creature, and every attack by a creature wearing one of your Auras draws you a card. You win by grinding card advantage and politics until your enchanted threats or the chaos you have seeded close the game.

01 // Play guide

How it plays.

Core game plan

Early turns are about ramp and an enchantress engine: lead on Sol Ring, Arcane Signet, Talisman of Hierarchy, or a one-drop like Land Tax or Sram, Senior Edificer, then resolve Killian or a draw payoff such as Kor Spiritdancer. In the mid game you start dropping cheap Auras, both on your own creatures and onto opposing creatures via the Impetus suite, triggering Killian to tap-and-goad and growing your card flow. Goaded creatures must attack, and the goad Auras force them away from you, so you let opponents trade blows while you draw off Killian, Coercive Impetus, and Breena, the Demagogue. Late game you convert that advantage into a kill with a suited-up evasive threat (Killian, Decisive Mentor wears menace-granting friends, or you bestow Eidolon of Countless Battles and Eldrazi Conscription), or you wrath asymmetrically with Winds of Rath and Promise of Loyalty while your enchanted board survives. Doomwake Giant and Archon of Sun's Grace reward each enchantment that enters with board swings and tokens. If Killian dies repeatedly, pivot to a slower attrition plan and let Eriette of the Charmed Apple or Tomik, Wielder of Law drain and punish. The deck is happy in long games because almost every enchantment cantrips or generates value.

Key cards

Combos and synergies

Mulligan

Keep
  • Two or three lands with at least one White and one Black source plus a ramp rock or a one-drop enchantress (Sram, Senior Edificer or Kor Spiritdancer) and a couple of cheap Auras.
  • A hand with Killian, Decisive Mentor or Scriv, the Obligator castable on curve plus enough Auras to fuel its triggers.
  • Lands plus Land Tax or Sol Ring to guarantee you hit your mana while you draw into the Aura engine.
  • A mix of an early payoff (Kor Spiritdancer, Starfield Mystic) and at least two Auras, even without the commander, since the enchantress plan works on its own.
Ship back
  • One-land or no-land hands, or hands with only one color of mana and no fixing.
  • All Auras and no creatures to enchant and no commander, so nothing can carry them.
  • Top-heavy hands full of five-plus drops (Doomwake Giant, Eldrazi Conscription, Winds of Rath) with no early plays or ramp.
  • Hands that are pure removal and lands with no engine piece, since the deck needs an enchantress or commander to generate advantage.

Lines and sequencing

Pilot difficulty

Intermediate. The deck rewards careful sequencing of enchantments around Killian's triggers and active goad politics, which is more decision-dense than a straightforward aggro or ramp precon.