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// cEDH deck · Kinnan, Bonder Prodigy Simic Big Mana
Bracket
B5
Kinnan, Bonder Prodigy · Bracket 5 · cEDH

KINNAN PRODIGY. colorless engine, colored finish.

Kinnan and Basalt Monolith cost five mana to deploy at base costs and generate repeatable colorless mana.

Commanders Kinnan, Bonder Prodigy
Archetype ramp combo, two-card infinite, blue backup
Estimated win window Turns 2–4; untested estimate with an outlet and colored mana

At the table

Pod notes →
Keep
Green and blue access, nonland acceleration, and a draw/tutor plan. A Basalt hand also needs a route to Thrasios and colored payoff mana.
Develop
Resolve Kinnan with protection where practical; tap eligible nonlands for one additional mana of a type they produced. Use creature engines if Basalt is unavailable.
Finish
Kinnan plus Basalt makes a declared finite amount of colorless. Thrasios finds resources; reserve colored mana for Finale or Hullbreaker and count attackers and blockers.
Watch out
Thrasios on an empty library attempts a draw and loses after resolution. Newly cast mana creatures cannot tap without haste. Null Rod, Cursed Totem and Dress Down attack different parts.
Guide reviewed List d5acb5a0

Rules and list review, not a playtest record. Turn windows and matchup advice are estimates. The list reference covers card quantities and the command zone; card changes require another guide and pod-note review.

Rules basis: Magic Comprehensive Rules, August 19, 2026. Bracket basis: Wizards’ October 2025 update and February 2026 follow-up.

Bracket 5 Simic ramp combo.

Full gameplan

Nonland mana supports either the Basalt engine or a creature-value plan; the full win requires an outlet and access to the payoff colors.

Opening hands

Seven cards from this build. Commanders start in the command zone. In multiplayer Commander, the first mulligan is free. For later mulligans, draw seven again; once you keep, put one card on the bottom for each mulligan beyond the free one.

KeepShow the seven
  • Command Tower
  • Tropical Island
  • Birds of Paradise
  • Basalt Monolith
  • Thrasios, Triton Hero
  • Swan Song
  • Mystic Remora

Two colored lands and Birds support Kinnan from the command zone, with Basalt and Thrasios available as engine and outlet. Remora gives a resource option; Swan Song needs a blue mana reserved. Still find and fund a payoff before claiming a win.

BorderlineShow the seven
  • Tropical Island
  • Birds of Paradise
  • Basalt Monolith
  • Thrasios, Triton Hero
  • Force of Will
  • Swan Song
  • Mystic Remora

The one-land hand depends on Birds surviving or Remora finding mana. Force has a blue pitch card, but pitching one reduces the plan. At seven with a free mulligan, seek less fragile mana; on a later mulligan, the table pace and removal density matter.

MulliganShow the seven
  • Ancient Tomb
  • Sol Ring
  • Basalt Monolith
  • Mana Vault
  • Hullbreaker Horror
  • Finale of Devastation
  • Pact of Negation

Plenty of colorless mana does not produce green and blue for Kinnan or the colored payoff costs. There is no fixing or usable draw engine to repair the hand. Basalt cannot become a mana-positive engine without Kinnan.

Kinnan, Bonder Prodigy strategy guide

What this deck is

Kinnan adds one mana of a type produced whenever you tap a nonland permanent for mana. That accelerates both Basalt Monolith combo and a creature-value plan. The commander plus Basalt costs five mana at base costs, but those two cards produce colorless mana rather than winning alone. Protect the engine, locate Thrasios and budget the colored payoff mana.

When Basalt is unavailable, use the extra mana to deploy card advantage or activate Kinnan for a non-Human creature. The best development sequence depends on the opponents’ visible interaction and your recovery options, not a universal turn-three deadline.

The commander

Kinnan, Bonder Prodigy, {G}{U}, 2/2.

Four rulings that change how you play him:

  1. It only works with {T} in the cost. You are “tapping a permanent for mana” only when you activate a mana ability that includes the {T} symbol. Lotus Petal, Sol Ring, Mana Vault, Springleaf Drum and every dork all qualify. Dark Ritual-style spells do not.
  2. The types of mana are the five colors plus colorless. Tapping Basalt Monolith for {C}{C}{C} adds one more {C}.
  3. Kinnan’s mana carries none of the original restrictions. Tap Delighted Halfling and you get one mana that can only pay for a legendary spell, plus one unrestricted mana of that same color from Kinnan. That second mana is real mana you can spend anywhere.
  4. The extra mana is produced by Kinnan, not by the permanent you tapped.

Sol Ring makes three under Kinnan. Mana Vault makes four. Birds of Paradise makes two mana of the chosen color. These are not generic doubling effects: Kinnan always adds one mana per qualifying activation.

How you win

Line A: Kinnan plus Basalt Monolith. Infinite colorless.

  1. Tap Basalt Monolith for {C}{C}{C}. Kinnan adds a fourth {C}.
  2. Pay {3} to untap Basalt Monolith.
  3. Net plus one {C} per cycle, repeat a declared finite number of times, allowing opponents to respond to the untap ability.

Grim Monolith does not do this, which is why it is not in the list. It taps for {C}{C}{C}, Kinnan makes four, and its untap costs {4}. Break-even, not a mana-positive loop. If you have seen it in other Simic lists and wondered, that is the reason. Basalt Monolith’s {3} untap is the whole combo.

Converting infinite colorless into a win

The mana from Line A is colorless, so the payoff has to be payable with generic mana or backed by colored sources already on your board.

Thrasios, Triton Hero is the outlet, and he is in the 99 for exactly this. His ability is “{4}: Scry 1, then reveal the top card of your library. If it’s a land card, put it onto the battlefield tapped. Otherwise, draw a card.” There is no tap symbol, so it is repeatable, and {4} is generic. Repeated activations put revealed lands onto the battlefield tapped and draw nonlands. Scry choices change what you reveal; review each new piece of information and stop before a failed draw.

Then close with one of these:

Do not activate Thrasios on an empty library. With no land revealed, its “otherwise” instruction draws a card. A failed draw makes you lose when state-based actions are checked after the ability resolves. Merely having an empty library is not a loss, but another activation is not harmless.

One complete conversion: control Kinnan, an untapped Basalt and Thrasios, with two usable green mana available and Finale already in hand or accessible through safe activations. Declare 100 Basalt iterations for 100 colorless. Activate Thrasios one at a time while preserving enough library and mana, then cast Finale with a specific affordable X of at least 10. It grants haste and +X/+X to your creatures, not trample. Count each opponent’s life, blockers and available attackers; use a funded bounce/Hullbreaker sequence first if needed. If you cannot produce enough unblocked attackers, the mana engine has not yet produced a win.

Consistency: four tutors find Basalt Monolith

Four more put a creature onto the battlefield rather than into your hand, which is how you find Thrasios: Chord of Calling, Finale of Devastation, Nature’s Rhythm and Invasion of Ikoria. Dizzy Spell transmutes for {1}{U}{U} at sorcery speed and finds any mana value 1 card; this deck has seventeen other cards at that mana value. It is a far wider net than it looks. As well as Sol Ring, Mana Vault, Springleaf Drum and Mystic Remora it finds Delighted Halfling, the card that makes Kinnan uncounterable, and Swan Song, the cheapest answer to Dress Down. Also Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Birds of Paradise, Gene Pollinator, Mockingbird, Chain of Vapor, Dispel, Flusterstorm, Mental Misstep and An Offer You Can’t Refuse. Whatever the turn needs at one mana, Dizzy Spell has it.

Two of those carry restrictions worth memorising. Invasion of Ikoria and Kinnan’s own {5}{G}{U} ability can only find a non-Human creature, and Kinnan himself is a Human Druid, so neither can ever produce him. Thrasios is a Merfolk Wizard, Consecrated Sphinx is a Sphinx and Hullbreaker Horror is a Kraken Horror, so all three are legal targets.

They are not interchangeable, though. Invasion of Ikoria is capped at mana value X or less, so Thrasios at mana value 2 costs {2}{G}{G}, while Consecrated Sphinx at 6 costs eight mana and Hullbreaker Horror at 7 costs nine. Kinnan’s {5}{G}{U} ability has no mana value cap at all, but it only sees the top five cards. Use Invasion for Thrasios early and Kinnan’s ability for expensive bodies when you also have the green and blue required for each activation; colorless mana does not pay those symbols.

Displacer Kitten is a mana engine, not a combo

Displacer Kitten reads “whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield.” Blinking Basalt Monolith returns it untapped, so every cheap noncreature spell you cast is worth four mana under Kinnan. It also resets Mystic Remora’s age counters. It is not a loop on its own and this list has nothing that makes it one. Play it as a value engine.

The same honesty applies to Dramatic Reversal: with no Isochron Scepter in the list it is a one-shot ritual that untaps all your nonland permanents. A very good one, but not a loop.

Mulligan

Kinnan starts every game in the command zone, so none of these are about drawing him. They are all mana questions.

Keep a Basalt or tutor hand when it can produce both green and blue, develop the engine, and reach an outlet. Basalt plus three colorless mana alone is not a complete keep rationale.

Keep: fast mana plus a free counterspell. Force of Will, Force of Negation, Pact of Negation, Fierce Guardianship, Mental Misstep, Misdirection, Commandeer, Disrupting Shoal and Mindbreak Trap are all castable with no lands untapped, each on its own condition.

Ship: no green source. Ship: four lands and no acceleration. Ship: a hand whose only plan is jamming Kinnan with no protection into two blue opponents.

Delighted Halfling is a strong turn-one play because its mana makes Kinnan uncounterable, and Kinnan is what every counterspell at the table is pointed at.

Protecting the commander

The combo runs through a 2/2 legendary creature. Plan for that from turn one.

Stealing instead of answering

This list combines theft, bounce and transformation with land-based answers. Choose the tool whose target restrictions fit the threat:

Common mistakes

Disruption and recovery

EffectWhat it stopsPractical response
Null Rod / Collector OupheActivated abilities of artifacts, including Basalt and rocksRemove or bounce it before using the engine; creature mana can still develop
Cursed TotemCreature activated abilities, including dorks, Thrasios and Kinnan’s seven-mana abilityBasalt can make mana, but you still need an available outlet after removing the effect
Dress DownKinnan’s triggered mana ability and other creature abilitiesCounter it, or remove/bounce it before attempting the loop
Commander removalKinnan’s extra manaPreserve a recast and protection budget; Thrasios and other draw engines can rebuild

Use a missing-combo game to develop actual cards and colored sources rather than repeatedly exposing Kinnan with no follow-up. Theft or bounce can buy a turn, but an opponent may reclaim the creature or replay the permanent.

Pod notes

Say before shuffling up

This is a Bracket 5 Kinnan ramp-combo list. Kinnan and Basalt Monolith produce repeatable colorless mana, but I still need an outlet and colored resources to finish. Thrasios is in the library, and Finale or Hullbreaker can convert the resources into a win. Expect fast mana, tutors, free interaction and creature theft. I will declare finite mana counts, choose an exact Finale X, and resolve Thrasios with clear opportunities to respond and review newly revealed cards.

decks.foiltilt.com/cedh/kinnan/bracket-5/

State spells, targets, floating mana and trigger counts clearly, and pass priority at each relevant window. Agree on a finite shortcut and its resulting state; another player may interrupt at a specified point. Revealed or drawn cards can change decisions, so do not shortcut conditional hidden-information choices. Choose a numerical X when casting an X spell.

Track Pact and other delayed triggers openly. If something is missed, pause and apply the table’s rules or call the event judge; do not infer intent or invent penalties. The rules allow a player to concede at any time. Agree on considerate concession etiquette before play, and consult a named event’s published policy for tournament procedures.

Bracket references: October 2025 definitions and February 2026 update. Combo timing and shortcuts follow the August 2026 Comprehensive Rules. Turn windows here are untested estimates, not measured win rates.

09 // Glossary

MTG terms that show up above.

Open glossary
Game Changer
A card on Wizards' published Game Changer list. Brackets 4 and 5 have no numerical cap; cEDH play uses the Commander banned list and competitive expectations.
Bracket
Wizards' Commander conversation framework: 1 Exhibition, 2 Core, 3 Upgraded, 4 Optimized, 5 cEDH. A stock precon is not automatically a particular bracket. Discuss deck intent, speed, consistency, and play patterns as well as card restrictions.
Voltron
The strategy of stacking equipment, auras, and counters onto a single creature (usually the commander) to one-shot opponents through commander damage.
Commander damage
A player who has been dealt 21 or more combat damage by the same commander over the game loses. Track each commander separately, including partners. Noncombat damage does not count, and gaining life does not erase this total.
ETB
Short for 'enters the battlefield'. Any triggered ability that fires when a permanent enters play is an ETB trigger.
Equip
An Equipment's activated ability: pay its equip cost to attach it to a target creature you control. Normally activate only during your main phase with an empty stack and priority. A separate attach effect follows its own timing and restrictions.
Attach
The keyword action for putting an Equipment or Aura onto a creature. ETB triggers that attach an equipment for free bypass both the equip cost and the sorcery-speed limit.
Free equip
Attaching without paying the printed equip cost. Sigarda's Aid supplies a triggered attach effect. Puresteel Paladin with metalcraft grants equip 0, which still uses normal equip timing unless another effect changes it.
Treasure
Sacrificial colorless artifact token. Tap, sacrifice it, add one mana of any color. Counts as an artifact for triggers and metalcraft.
Phase Out
A phased-out permanent is treated as though it does not exist, with limited exceptions. Phasing is not a zone change, destruction, or exile. It normally phases in during its controller's untap step, but effects such as Out of Time specify a different duration.
Cascade
A cast trigger: exile cards until you exile a nonland card with lower mana value than the cascade spell. You may cast it without paying its mana cost only if the resulting spell also has lower mana value. Put the other exiled cards on the bottom in a random order.
Affinity
A cost-reduction keyword. 'Affinity for artifacts' means the spell costs 1 less to cast for each artifact you control.
Modified
A creature is modified if it has a counter, is equipped, or is enchanted by an Aura controlled by that creature's controller. The Equipment's controller does not matter; the Aura's controller does.
Vigilance
Attacking does not cause a creature with vigilance to tap. It still needs to be untapped and otherwise eligible to attack. Brave the Sands grants vigilance; Shadowspear grants trample and lifelink instead.
Lifelink
Damage dealt by a source with lifelink also causes its controller to gain that much life at the same time. Shadowspear grants lifelink. Vampiric Link instead uses a triggered life-gain ability that resolves later and is not lifelink.
Mindslaver
A 'Mindslaver effect' lets you control an opponent's next turn: their draws, plays, and attacks. Named for the Mindslaver artifact; some commander-specific triggers replicate the effect.
Metalcraft
An ability word marking effects that care whether you control three or more artifacts. Read the individual card: metalcraft is not itself an activated ability or a shared rules ability.
Impulse draw
Exile cards with permission to play or cast them for a stated duration. Follow the effect's exact timing, land-play, and cost restrictions.
Mulligan
Under the London mulligan, shuffle and draw seven each time, then put cards on the bottom after choosing to keep. In multiplayer Commander the first mulligan is free; a keep after the second mulligan puts one card back, the third puts two back, and so on.
Drain
A trigger that makes an opponent lose life and gains you that much, Blood Artist style. Life loss is not damage, so it goes through protection and prevention that only stop damage.
Rule-zero
The pre-game conversation about deck power, combos, tutors and table expectations, held before the first shuffle so nobody is surprised by what the deck does.
Summoning sickness
A creature cannot attack, and cannot activate an ability with the tap or untap symbol in its cost, unless it has been under its controller's control continuously since their most recent turn began (CR 302.6). Haste turns it off, and it never applies to other permanent types.
Replacement effect
A continuous effect that watches for an event and replaces it with a different one as it happens, rather than triggering afterwards (CR 614.1). When several would apply to the same event, the affected object's controller or the affected player picks the order (CR 616.1).
Storm
A triggered ability that functions on the stack: when you cast the spell, copy it for each other spell cast before it this turn (CR 702.40a). The copies are not cast, so they never add to the storm count themselves.
Mana Vault
A one-mana artifact that taps for three colorless mana and does not untap during your untap step. Its upkeep trigger lets you pay {4} to untap it. Its draw-step trigger deals 1 damage to you if it is still tapped; paying or declining the upkeep cost is not itself the damage condition.
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