Doom Prevails precon.
Doctor Doom leads a Grixis Villain typal deck that drains opponents through repeated land-discard triggers while looting and conniving to build a wide, self-reinforcing board. The gameplan rewards deliberate sequencing and snowballs quickly once the connive payoffs and cost reducers are stacked.
This precon ships with two face commanders. Lead the deck with either one.


Doctor Doom, King of Latveria sits at the center of a Grixis Villain typal deck that wins through incremental drain, looting, and combat pressure. Every time your commander forces a land discard he drains each opponent for 2, and the Villain subtype ties together cost reducers, connive triggers, token generators, and recursive threats into a self-reinforcing engine that grinds opponents out of resources while growing a wide, threatening board.
How it plays.
Core game plan
The first two or three turns are spent laying mana rocks like Sol Ring, Arcane Signet, and the Talismans to reach Doom ahead of curve. Once he lands, his land-discard drain starts taxing opponents every combat, and early Villains like Batroc the Leaper and Prowler give you bodies that trigger connive or deal early damage. The mid-game is about stacking payoffs: Baron Strucker reduces Villain costs, Iron Monger snowballs every connive into counters across the whole board, and Glorious Purpose banks those connive triggers toward casting four free cards. Containment Construct and Moonstone convert every loot or connive discard into an extra play, so the hand turns over constantly without losing cards. Late game, the deck closes with wide boards buffed by Patchwork Banner and The Squadron Sinister, drain from Typhoid Mary and Kang, and recursive threats like Abomination and Chameleon returning cheaply through Mayhem. Kindred Dominance and Toxic Deluge reset the board while leaving your Villains or going under indestructible creatures, and Lethal Scheme pulls double duty as removal and a connive trigger for the whole table.
Key cards
- Doctor Doom, King of Latveria. The face commander and the engine. His combat trigger gives a Villain menace and a connive every turn, growing your board and digging cards, and his discard clause turns any discarded land into 2 life lost by every opponent. Connive plus a deck full of lands means he doubles as a slow group-wide drain.
- Loki, the Deceiver. Alternate face commander, also run in the 99. On attack he copies another Villain you control as a tapped, attacking, nonlegendary Illusion, and whenever your Villains connect he draws you a card. He converts a wide Villain board into both extra bodies and steady card advantage.
- Ultron, Unlimited. Connives on attack and, whenever any creature you control connives, lets you pay 1 to make a 2/2 Robot Villain token. With Doom or Baron Strucker handing out extra connives, Ultron quietly builds an army of Villains that everything else in the deck rewards.
- Baron Strucker, HYDRA Overlord. Villain spells cost 1 less and every other Villain that enters can connive once per turn. He is both a cost reducer for the typal core and a repeatable connive source that feeds Glorious Purpose, Iron Monger, and Ultron.
- Iron Monger, Sadistic Tycoon. Whenever a creature you control connives, he puts a +1/+1 counter on EACH Villain you control. In a board with several connivers this turns one connive trigger into a full-team pump, pushing real damage through menace.
- Tombstone, Career Criminal. Villain spells cost 1 less and his enter trigger returns a Villain card from your graveyard. He smooths the curve and recurs your best threats after they die or get discarded.
- Madame Hydra. Every Villain spell you cast makes a 2/1 menace Villain token. She converts the typal density of the deck into a go-wide board that Loki, Iron Monger, and the anthem effects all scale off of.
- Damocles Base, Sword of Kang. A 5/5 flying deathtouch Vehicle whose combat damage forces a villainous choice: opponents sacrifice a creature or lose 2 life and let you draw two. Crewed by your Villains, it is repeatable removal, card draw, and drain in one.
- Black Market Connections. Pay life for Treasure, cards, and Shapeshifter bodies every turn. In a Grixis drain shell the life cost is affordable and the steady resources keep the connive and Villain engines fed.
Combos and synergies
- Lethal Scheme convokes your Villains to kill a threat and connives each one, which triggers Iron Monger to put a counter on every Villain in play, which advances Glorious Purpose toward its free four-card cast. Containment Construct and Moonstone both watch the same discard pile, so conniving with multiple Villains in a single turn can generate several extra plays from cards that would otherwise be discarded. Living Laser pairs sharply with any mass-connive turn because each discard from those triggers makes another token copy of itself. Ultron creates a 2/2 Robot Villain every time any creature connives, feeding both the token count and Iron Monger's counter trigger simultaneously. Doom's Time Platform suspends discarded spells from the graveyard with two time counters each time you attack, turning the deck's constant looting into a recurring free-spell engine.
Mulligan
- Two to four lands with at least one source that fixes toward all three colors (Crumbling Necropolis, Command Tower, Path of Ancestry, a Talisman, or a checkland) plus an early ramp piece or a two- or three-drop Villain.
- A hand with Sol Ring or a Talisman and a payoff like Baron Strucker, Ultron, Unlimited, or Madame Hydra that lets you start conniving on curve.
- A balanced hand that can deploy a Villain by turn three and has a way to keep drawing (Night's Whisper, Black Market Connections, a conniver) so the engine does not stall.
- Doctor Doom plus enough fixing to cast him on turn four, since his combat trigger starts the connive and drain loop immediately.
- Five or more lands and no early plays or engine pieces.
- Zero or one land, especially with no Sol Ring or Talisman to dig out of it.
- A hand of only top-end (six-plus drops) with no ramp and no early Villains to bridge to them.
Lines and sequencing
- Sequence ramp before threats on turns one and two (Sol Ring, Signet, Talisman) so a connive engine like Baron Strucker or Ultron lands ahead of curve on turn three.
- When you connive, discarding a land is often correct with Doctor Doom out: you trade a land you do not need for 2 life from each opponent and still get the +1/+1 counter if you would rather keep a nonland.
- Hold a discarded Mayhem card (Abomination, The Squadron Sinister, Chameleon) and recast it from the graveyard the same turn you discarded it to get a free body or removal out of what looks like card disadvantage.
- Attack wide rather than tall. Menace from Doom and Madame Hydra's tokens, plus Iron Monger's team-wide counters, push more total damage and trigger Loki, the Deceiver and Damocles Base for extra cards.
- Use Damocles Base and Killmonger, Ruthless Usurper to pressure the table's mana rocks and creatures while you draw, keeping faster decks honest without spending your few hard removal spells (Terminate, Bedevil, Chaos Warp).
- Sweepers are insurance, not your plan. Save Blasphemous Act, Toxic Deluge, or Kindred Dominance for when an opponent goes wider than you, since your own board is mostly Villains that Kindred Dominance can spare.
Pilot difficulty
This deck asks you to track several simultaneous triggers across combat, connive, and discard each turn, and to sequence Villain spells carefully to get full value from cost reducers like Baron Strucker and Tombstone. Managing life payments from Black Market Connections and the Talismans alongside Doom's drain requires some bookkeeping. Players comfortable with mid-complexity typal value engines will find the patterns readable, but the number of optional triggers and timing decisions each turn makes this better suited to experienced Commander pilots than to beginners.