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// Stock precon · Hazel of the Rootbloom Squirreled Away
Bracket
B2
Hazel of the Rootbloom · Pod notes

At the table.

The pod-ready readout for Squirreled Away: where it sits in the bracket system, how it wins, and what to flag before game one.

01 // Readout

Bracket 2 readout.

Bracket
2 · stock precon
Cards
100
Game Changers
0
Infinite combos
none in the stock list
Mass land denial
none

Bracket placement

Bracket 2. This is an out-of-the-box precon with zero cards from the Game Changers list (Skullclamp is strong but not on it), no fast mana beyond Sol Ring, no infinite combos, no mass land destruction, and no early tutors. It plays a fair, board-based token game and wins through combat and incremental drain, which is exactly Bracket 2.

Power level

One of the stronger Bloomburrow precons. Skullclamp, Deadly Dispute, and a deep removal suite give it real staying power against other precons and casual decks, but its ceiling is a wide board plus drain triggers rather than a sudden combo kill, and it plays no free interaction. Comfortable Bracket 2 that punches up a little.

Matchups

Best in grindy creature pods, where the drain payoffs and card engines out-value the table and Swarmyard Massacre wipes their board but not yours. The removal suite (Putrefy, Tear Asunder, Windgrace's Judgment, Maelstrom Pulse, Casualties of War) answers almost any permanent, so single big threats rarely stick. It struggles against repeated board wipes, flyers that go over a ground swarm, and fast combo that ignores combat entirely.

What to watch for

The board is mostly 1/1 tokens, so one sweeper can undo three turns of work; hold Plumb the Forbidden or Deadly Dispute to cash the board in for cards in response, and keep Second Harvest for the rebuild. Hazel costs 2 life per mana activation and Llanowar Wastes and Talisman of Resilience ping you too, so track your total in drain races. Effects that destroy all permanents with the same name (your own Maelstrom Pulse is the template) can clear every 1/1 Squirrel token at once. Chatterstorm is only as big as your spell count that turn, so always cast it last.