FoilTilt
// Custom deck · Zuko, Redeemed Hare Apparent Tokens
Bracket
B4
Bracket 4 · Pod notes

RULE ZERO. read this first.

The rule-zero script, a four-Game-Changer disclosure, the backup-combo readout, the go-wide clock, and the salt management for a Bracket 4 Selesnya token pod on Zuko, Redeemed.

01 // Readout

Bracket 4 readout.

Bracket 4 Selesnya go-wide tokens on Zuko, Redeemed, the Avatar print of Rhys the Redeemed. Four Game Changers: Mana Vault, Teferi's Protection, The One Ring, and Mayor Tong of Chin Village, the Avatar print of Drannith Magistrate. One backup combo, disclosed: Karmic Guide plus Reveillark plus a free sacrifice outlet (Phyrexian Altar or Ashnod's Altar) loops for infinite Hare ETBs; Lifelong Friendship and Formidable Speaker can each tutor a creature half. Slow, three cards, played as insurance rather than the gameplan. No land destruction, no extra turns. The deck floods the board with Hares and token doublers and wins with one wide swing. Kill turn 6 to 8. A reversible two-card swap (The One Ring and the Mayor out, Kodama's Reach and Divine Visitation in) drops it to two Game Changers for a Bracket 3 table.

// Bracket 4 · high-power

Compliance checklist

Classification
Bracket 4 (Optimized). Four Game Changers, disclosed, with a reversible two-card swap back down to a high Bracket 3.
Game Changers
4 listed: Mana Vault, Teferi's Protection, The One Ring, Mayor Tong of Chin Village.
Infinite combos
One backup three-card loop, disclosed at rule zero: Karmic Guide plus Reveillark plus a free sacrifice outlet (Phyrexian Altar or Ashnod's Altar) for infinite Hare ETBs, infinite mana with Phyrexian Altar, and infinite board-wide counters under Cathars' Crusade. Lifelong Friendship (Eladamri's Call) and Formidable Speaker can each tutor a creature half; the altars have no tutor. Slow and played as a backup.
Mass land denial
None.
Extra turn spells
None.
Fast mana
Sol Ring (exempt), Mana Vault (Game Changer). No Moxen, no rituals.
Tutors
Two: Lifelong Friendship (Eladamri's Call) and Formidable Speaker, creatures only. Lifelong Friendship is a {G}{W} instant that searches any creature card to hand. Formidable Speaker is a {2}{G} 2/4 body that tutors on entry: discard a card to search any creature card to hand. Either finds Craterhoof to close a wide board, a token doubler or maker, a body like Grand Abolisher for protection, or a combo creature half (Karmic Guide or Reveillark); the artifact altars are the one piece neither can fetch.
Win condition
Primary: go-wide combat, either the counter avalanche (Ouroboroid, Bristly Bill, Cathars' Crusade, and Germination Practicum feeding Sphere Grid trample, with Gavony Township growing the board) or the alpha strike (Craterhoof trample, a Beastmaster Ascension +5/+5 team, Triumph of the Hordes infect, with Concordant Crossroads granting same-turn haste). Backup: the Karmic Guide loop, slow and three cards, disclosed at rule zero.

Read this before sitting down at a Bracket 4Bracket is a deck-power tier from Bracket 1 (casual precons) to Bracket 5 (cEDH). Bracket 4 is the high-power tier below cEDH. Zuko pod. The pregame above is the script to say out loud. The compliance list is what to volunteer if asked. The Q and A below handles the specific questions players tend to run at a token deck. The headline disclosures are four Game Changers, two creature-only tutors, Lifelong Friendship (the Avatar print of Eladamri’s Call) and Formidable Speaker, and one backup three-card combo, disclosed and played late as insurance.

Game Changers

Four. The original pair, Mana Vault and Teferi’s Protection, keep their slots, and the optimized list adds The One Ring and Mayor Tong of Chin Village, the Avatar print of Drannith Magistrate. That is one over the cap of three at the bracket below, which is exactly why this is the Bracket 4 readout, and the two additions are the exact cards that swap out when a pod wants to dial down.

Slot 1 · fast mana Mana Vault
1 mana, taps for {C}{C}{C}. It does not untap during your untap step; you may pay {4} at your upkeep to untap it, and if it is still tapped at your draw step it deals 1 damage to you (NOT 4). Front-loads a doubler or a finisher a turn early. The only fast mana past Sol Ring.
Slot 2 · protection Teferi's Protection
{2}{W} instant. Until your next turn your life total can't change and you gain protection from everything, and all your permanents phase out. It saves the whole board from a wrath and fogs a lethal swing-back. Premium insurance for a go-wide deck whose only loss condition is a board wipe.
Slot 3 · draw and protection The One Ring
{4} legendary artifact, indestructible. Cast it and you gain protection from everything until your next turn: a full turn of cover for the player, not the board, so it does not stop a wrath. {T} puts a burden counter on it and draws a card for each burden counter; you lose 1 life per counter at your upkeep. The deck's card-advantage engine and the shield on the turn that matters. Disclose the protection window up front.
Slot 4 · lock piece Mayor Tong of Chin Village
{1}{W} 1/3, the Avatar print of Drannith Magistrate: same card rules-wise, Avatar art and flavor name. Your opponents can't cast spells from anywhere other than their hands, so commanders in the command zone, flashback, and graveyard or exile casting are all off, all game. Hard hate against combo and commander-reliant decks, and the piece most likely to draw the table's removal.

Everything else has been checked against the current list. Sol Ring is bracket-exempt and not a Game Changer. Skullclamp and Akroma’s Memorial are both in the deck and are explicitly not Game Changers. Smothering Tithe is not in this deck. Nothing else in the 99 is on the list.

The backup combo

There is exactly one infinite loop in the deck, and it is the insurance line, not the plan.

Backup line Karmic Guide + Reveillark + Phyrexian Altar
Sacrifice Karmic Guide and Reveillark to a free sac outlet (Phyrexian Altar or Ashnod's Altar, both artifacts). Reveillark's leave trigger returns two power-2-or-less creatures including Karmic Guide; Karmic Guide's enter trigger returns Reveillark. Infinite Hare ETBs, infinite mana with Phyrexian Altar, and with Cathars' Crusade out, infinite +1/+1 counters on the whole board. Close with a Sphere Grid trample swing. Slow and three cards: Lifelong Friendship and Formidable Speaker can each tutor a creature half (Karmic Guide or Reveillark), the altars have no tutor, and the whole line is read out at rule zero.

It is assembled late, only after the go-wide combat plan has been answered. The deck’s two tutors, Lifelong Friendship and Formidable Speaker, can each find a creature half, the altars have no tutor, and the loop is played as a backup rather than the gameplan. Eerie Interlude protects the loop from a wipe mid-assembly, and Return to the Ranks reassembles the pieces from the graveyard.

If they ask

How many Game Changers?
Four. Mana Vault, Teferi’s Protection, The One Ring, and Mayor Tong of Chin Village, the Avatar print of Drannith Magistrate. That is one over the cap of three at the bracket below, which is why this is the Bracket 4 readout. Disclose all four up front, and offer the two-card swap down if the pod wants a standard table.
Are there any infinite combos?
One, as a backup. Karmic Guide plus Reveillark plus a free sac outlet (Phyrexian Altar or Ashnod’s Altar) loops for infinite Hare ETBs, makes infinite mana with Phyrexian Altar, and with Cathars’ Crusade out it grows the board without bound. It is slow and three cards: Lifelong Friendship and Formidable Speaker can each tutor a creature half, and the altars have no tutor. It is played late as insurance and disclosed at rule zero, and the main plan is to win with combat.
How fast does it kill?
Turn 6 to 8. It needs a few turns to build a wide board and land an anthem or a finisher before a lethal swing. The combo, if it ever assembles, is a late-game line, not a fast one.
What is the most degenerate thing it does?
One big alpha strike, or the late combo. Craterhoof Behemoth, Triumph of the Hordes infect, a Beastmaster Ascension +5/+5 team, or an Akroma’s Memorial swing (the whole team gains flying and haste) off a wide board is the usual scary turn, and the wide board itself telegraphs it, though Concordant Crossroads can hand a board built that same turn the haste to swing at once. The combo is a slower, conditional backup that the table can disrupt by answering a piece.
Salt level?
Moderate, managed by disclosure. Go-wide is a visible, fair clock, and the backup combo is announced at rule zero and lands late, so nobody is ambushed. The two moments that can feel unfair: Mayor Tong of Chin Village locks opponents out of casting from anywhere but their hands, commanders included, and The One Ring buys its controller a protection-from-everything turn. Own both when you read out the Game Changers so the table plans around them instead of into them. No theft, no land destruction, no extra turns.
Why Bracket 4?
Four Game Changers, one over the cap of three at the bracket below. Mana Vault, Teferi’s Protection, The One Ring, and Mayor Tong of Chin Village put the count past what a standard table runs, and the disclosed backup loop rounds out an optimized list. Calling it Bracket 4 is the honest label. It is also reversible: the two-card swap in the callout below takes the count back down to two.
What if the combo is answered?
The deck shrugs and keeps attacking. The loop was never the plan: Craterhoof Behemoth, Triumph of the Hordes infect, a Beastmaster Ascension +5/+5 team, an Akroma’s Memorial swing, or a Sphere Grid plus Cathars’ Crusade trample board all close the game without it, and Ouroboroid and Bristly Bill, Spine Sower keep growing the swarm through interaction. Return to the Ranks and Raise the Past rebuild the pieces and the board after a wipe. Answering the loop costs the table a card; the combat plan keeps coming.
09 // Glossary

MTG terms that show up above.

Open glossary
Game Changer
A specific card on Wizards' published Game Changer list. Bracket 3 caps at 3. Bracket 4 has no published cap, but running more than a few flags more attention at the table.
Bracket
The published power-tier system for Commander: 1 (precon), 2 (casual), 3 (upgraded/standard), 4 (high-power), 5 (cEDH).
Voltron
The strategy of stacking equipment, auras, and counters onto a single creature (usually the commander) to one-shot opponents through commander damage.
Commander damage
Damage from a commander tracks per-source. 21 commander damage from one source kills the dealt-to player regardless of life total.
ETB
Short for 'enters the battlefield'. Any triggered ability that fires when a permanent enters play is an ETB trigger.
Equip
An activated ability on an Equipment card. Pay the equip cost, attach to a creature you control. Sorcery speed only.
Attach
The keyword action for putting an Equipment or Aura onto a creature. ETB triggers that attach an equipment for free bypass both the equip cost and the sorcery-speed limit.
Free equip
Attaching an equipment without paying its printed equip cost. Common enablers include ETB-attach clauses on the equipment itself, Sigarda's Aid (instant-speed attach), Puresteel Paladin under metalcraft, and 'whenever this enters' triggers on equipment-themed commanders.
Treasure
Sacrificial colorless artifact token. Tap, sacrifice it, add one mana of any color. Counts as an artifact for triggers and metalcraft.
Phase Out
Phased-out permanents are treated as though they don't exist until their controller's next untap step. They aren't destroyed, exiled, returned, or stolen. A common protection effect.
Cascade
When you cast a card with cascade, exile from the top of your library until you exile a non-land with a lesser mana value, then cast it for free.
Affinity
A cost-reduction keyword. 'Affinity for artifacts' means the spell costs 1 less to cast for each artifact you control.
Modified
A creature is modified if it has counters on it, or has an equipment or aura you control attached to it. Some payoffs scale off the modified condition.
Vigilance
A creature with vigilance doesn't tap when it attacks. Common in white. Often granted by static effects (Brave the Sands) or equipment (Shadowspear).
Lifelink
Damage dealt by a creature with lifelink also causes its controller to gain that much life. Common in white and black. Often granted by Shadowspear, Vampiric Link, and similar.
Mindslaver
A 'Mindslaver effect' lets you control an opponent's next turn: their draws, plays, and attacks. Named for the Mindslaver artifact; some commander-specific triggers replicate the effect.
Metalcraft
A Mirrodin-block keyword that activates when you control three or more artifacts. Metalcraft cards typically grow stronger or gain abilities while the condition is on.
Impulse draw
Exile cards from the top of your library, then you may play them this turn (sometimes longer). At higher power levels, mass impulse effects double as burst card advantage and mana.
Mulligan
Shuffle your hand back, draw 7 again. Standard EDH mulligan: each successive mull, put one card on the bottom at the end of the process (the 'London' mulligan).
Mana Vault
One-mana artifact that taps for three colorless. Does not untap on your untap step. You may pay {4} during your upkeep to untap it; if you skip the payment, it deals 1 damage to you at the beginning of your draw step. The cost-vs-damage math: take 1 to keep mana, pay 4 to keep the artifact live next turn. A legacy fast-mana classic and a Game Changer.
// Other decks
Play guide
Bracket 4 · how to pilot it

Sections 00 to 08: thesis, wincons, opening hand, turn-by-turn, kill math, mistakes, protection, tokens.

Other deck
Chatterfang, Squirrel General

A custom Golgari Squirrel aristocrats-combo deck on Chatterfang, Squirrel General, declared Bracket 4 in both configurations. A 97-card shared core plus a two-card module: LIVE, what is sleeved today, with ten Game Changers and two tutorable infinites, or COMPLETE, which swaps two cards for a third infinite while the ten Game Changers hold. Not the Bloomburrow precon; a full custom build.

Other deck
Cloud, Ex-SOLDIER

Naya equipment-aggro on Cloud, Ex-SOLDIER. Free attach on ETB makes him a built-in voltron. Three brackets: B2 swords-and-Skullclamp, B3 with Smothering Tithe and Jeska's Will, B4 leans on Mana Vault for T2 Cloud.

Other deck
The Second Doctor

How Civil of You, an Esper group-draw drain deck led by The Second Doctor and Clara Oswald. Bracket 4. Everyone draws, everyone bleeds, closing with infinite drain, Peer plus Wound Reflection, or a Thassa's Oracle deck-out.

Other deck
Karlov of the Ghost Council

Orzhov lifegain that turns into drain. Heliod-Ballista and Sanguine-Exquisite as the disclosed infinites, Aetherflux as the storm backup, thirteen Game Changers in the 99. Bracket 4 only.

Other deck
Dogmeat, Ever Loyal

Fallout precon dialed up. Dogmeat fetches a Junk token off every creature ETB, then the Junk pile feeds Dogmeat back into voltron commander damage. Bracket 3.

Other deck
Tergrid, God of Fright

Mono-black sacrifice-denial theft. Cheap symmetrical discard taxes the table while the deck ramps, Tergrid turns every sacrifice and discard into permanent theft, and Cabal Coffers plus Urborg funds a lethal Torment of Hailfire. Bracket 4 on two counts: mass land denial in the 99, and nine Game Changers including the commander.

Other deck
Witherbloom, the Balancer

Golgari aristocrats with a counters subtheme and a lifegain-drain core. Yawgmoth plus Mikaeus turns the sacrifice grind into an infinite drain, with The One Ring for cover. Bracket 4 on consistency rather than count: three Game Changers, exactly the Bracket 3 cap, but two tutorable infinite combos with Mikaeus in both.

Reference
Full deck list

All 100 cards with the sideboard and the bracket toggle.