RULE ZERO. read this first.
The rule-zero script, a four-Game-Changer disclosure, the backup-combo readout, the go-wide clock, and the salt management for a Bracket 4 Selesnya token pod on Zuko, Redeemed.
Bracket 4 readout.
Bracket 4 Selesnya go-wide tokens on Zuko, Redeemed, the Avatar print of Rhys the Redeemed. Four Game Changers: Mana Vault, Teferi's Protection, The One Ring, and Mayor Tong of Chin Village, the Avatar print of Drannith Magistrate. One backup combo, disclosed: Karmic Guide plus Reveillark plus a free sacrifice outlet (Phyrexian Altar or Ashnod's Altar) loops for infinite Hare ETBs; Lifelong Friendship and Formidable Speaker can each tutor a creature half. Slow, three cards, played as insurance rather than the gameplan. No land destruction, no extra turns. The deck floods the board with Hares and token doublers and wins with one wide swing. Kill turn 6 to 8. A reversible two-card swap (The One Ring and the Mayor out, Kodama's Reach and Divine Visitation in) drops it to two Game Changers for a Bracket 3 table.
Compliance checklist
Read this before sitting down at a Bracket 4Bracket is a deck-power tier from Bracket 1 (casual precons) to Bracket 5 (cEDH). Bracket 4 is the high-power tier below cEDH. Zuko pod. The pregame above is the script to say out loud. The compliance list is what to volunteer if asked. The Q and A below handles the specific questions players tend to run at a token deck. The headline disclosures are four Game Changers, two creature-only tutors, Lifelong Friendship (the Avatar print of Eladamri’s Call) and Formidable Speaker, and one backup three-card combo, disclosed and played late as insurance.
Game Changers
Four. The original pair, Mana Vault and Teferi’s Protection, keep their slots, and the optimized list adds The One Ring and Mayor Tong of Chin Village, the Avatar print of Drannith Magistrate. That is one over the cap of three at the bracket below, which is exactly why this is the Bracket 4 readout, and the two additions are the exact cards that swap out when a pod wants to dial down.
Everything else has been checked against the current list. Sol Ring is bracket-exempt and not a Game Changer. Skullclamp and Akroma’s Memorial are both in the deck and are explicitly not Game Changers. Smothering Tithe is not in this deck. Nothing else in the 99 is on the list.
The backup combo
There is exactly one infinite loop in the deck, and it is the insurance line, not the plan.
It is assembled late, only after the go-wide combat plan has been answered. The deck’s two tutors, Lifelong Friendship and Formidable Speaker, can each find a creature half, the altars have no tutor, and the loop is played as a backup rather than the gameplan. Eerie Interlude protects the loop from a wipe mid-assembly, and Return to the Ranks reassembles the pieces from the graveyard.
If they ask
MTG terms that show up above.
Open glossary
- Game Changer
- A specific card on Wizards' published Game Changer list. Bracket 3 caps at 3. Bracket 4 has no published cap, but running more than a few flags more attention at the table.
- Bracket
- The published power-tier system for Commander: 1 (precon), 2 (casual), 3 (upgraded/standard), 4 (high-power), 5 (cEDH).
- Voltron
- The strategy of stacking equipment, auras, and counters onto a single creature (usually the commander) to one-shot opponents through commander damage.
- Commander damage
- Damage from a commander tracks per-source. 21 commander damage from one source kills the dealt-to player regardless of life total.
- ETB
- Short for 'enters the battlefield'. Any triggered ability that fires when a permanent enters play is an ETB trigger.
- Equip
- An activated ability on an Equipment card. Pay the equip cost, attach to a creature you control. Sorcery speed only.
- Attach
- The keyword action for putting an Equipment or Aura onto a creature. ETB triggers that attach an equipment for free bypass both the equip cost and the sorcery-speed limit.
- Free equip
- Attaching an equipment without paying its printed equip cost. Common enablers include ETB-attach clauses on the equipment itself, Sigarda's Aid (instant-speed attach), Puresteel Paladin under metalcraft, and 'whenever this enters' triggers on equipment-themed commanders.
- Treasure
- Sacrificial colorless artifact token. Tap, sacrifice it, add one mana of any color. Counts as an artifact for triggers and metalcraft.
- Phase Out
- Phased-out permanents are treated as though they don't exist until their controller's next untap step. They aren't destroyed, exiled, returned, or stolen. A common protection effect.
- Cascade
- When you cast a card with cascade, exile from the top of your library until you exile a non-land with a lesser mana value, then cast it for free.
- Affinity
- A cost-reduction keyword. 'Affinity for artifacts' means the spell costs 1 less to cast for each artifact you control.
- Modified
- A creature is modified if it has counters on it, or has an equipment or aura you control attached to it. Some payoffs scale off the modified condition.
- Vigilance
- A creature with vigilance doesn't tap when it attacks. Common in white. Often granted by static effects (Brave the Sands) or equipment (Shadowspear).
- Lifelink
- Damage dealt by a creature with lifelink also causes its controller to gain that much life. Common in white and black. Often granted by Shadowspear, Vampiric Link, and similar.
- Mindslaver
- A 'Mindslaver effect' lets you control an opponent's next turn: their draws, plays, and attacks. Named for the Mindslaver artifact; some commander-specific triggers replicate the effect.
- Metalcraft
- A Mirrodin-block keyword that activates when you control three or more artifacts. Metalcraft cards typically grow stronger or gain abilities while the condition is on.
- Impulse draw
- Exile cards from the top of your library, then you may play them this turn (sometimes longer). At higher power levels, mass impulse effects double as burst card advantage and mana.
- Mulligan
- Shuffle your hand back, draw 7 again. Standard EDH mulligan: each successive mull, put one card on the bottom at the end of the process (the 'London' mulligan).
- Mana Vault
- One-mana artifact that taps for three colorless. Does not untap on your untap step. You may pay {4} during your upkeep to untap it; if you skip the payment, it deals 1 damage to you at the beginning of your draw step. The cost-vs-damage math: take 1 to keep mana, pay 4 to keep the artifact live next turn. A legacy fast-mana classic and a Game Changer.
Sections 00 to 08: thesis, wincons, opening hand, turn-by-turn, kill math, mistakes, protection, tokens.
A custom Golgari Squirrel aristocrats-combo deck on Chatterfang, Squirrel General, declared Bracket 4 in both configurations. A 97-card shared core plus a two-card module: LIVE, what is sleeved today, with ten Game Changers and two tutorable infinites, or COMPLETE, which swaps two cards for a third infinite while the ten Game Changers hold. Not the Bloomburrow precon; a full custom build.
Naya equipment-aggro on Cloud, Ex-SOLDIER. Free attach on ETB makes him a built-in voltron. Three brackets: B2 swords-and-Skullclamp, B3 with Smothering Tithe and Jeska's Will, B4 leans on Mana Vault for T2 Cloud.
How Civil of You, an Esper group-draw drain deck led by The Second Doctor and Clara Oswald. Bracket 4. Everyone draws, everyone bleeds, closing with infinite drain, Peer plus Wound Reflection, or a Thassa's Oracle deck-out.
Orzhov lifegain that turns into drain. Heliod-Ballista and Sanguine-Exquisite as the disclosed infinites, Aetherflux as the storm backup, thirteen Game Changers in the 99. Bracket 4 only.
Fallout precon dialed up. Dogmeat fetches a Junk token off every creature ETB, then the Junk pile feeds Dogmeat back into voltron commander damage. Bracket 3.
Mono-black sacrifice-denial theft. Cheap symmetrical discard taxes the table while the deck ramps, Tergrid turns every sacrifice and discard into permanent theft, and Cabal Coffers plus Urborg funds a lethal Torment of Hailfire. Bracket 4 on two counts: mass land denial in the 99, and nine Game Changers including the commander.
Golgari aristocrats with a counters subtheme and a lifegain-drain core. Yawgmoth plus Mikaeus turns the sacrifice grind into an infinite drain, with The One Ring for cover. Bracket 4 on consistency rather than count: three Game Changers, exactly the Bracket 3 cap, but two tutorable infinite combos with Mikaeus in both.
All 100 cards with the sideboard and the bracket toggle.