RULE ZERO.read this first.
Rule-zero script for the upgraded B3 build. Five Game Changers including Mana Vault. Plays faster than B3, lighter than B4: call it B3.5 at the table.
Bracket 4 readout.
Upgraded B3 Naya voltron with 5 Game Changers: Enlightened Tutor, Smothering Tithe, Jeska's Will, Mana Vault, Crop Rotation. No combos, no extra turns. Functionally plays like B3.5, not full B4. Kill turn 4 to 5.
Compliance checklist
01 // Readout
Read this before sitting down for an upgraded-B3 or aspirational-B4 pod. The script is for rule-zero. The compliance is what to volunteer if asked. The Q&A is for the specific questions players run at you across pods.
Game Changers (5)
Swaps from B3
Two cards come out to lift this build to five Game Changers. The slot count stays at 100; the speed and ceiling change.
If they ask
MTG terms that show up above.
Open glossary
- Game Changer
- A specific card on Wizards' published Game Changer list. Bracket 3 caps at 3. Bracket 4 has no published cap, but running more than a few flags more attention at the table.
- Bracket
- The published power-tier system for Commander: 1 (precon), 2 (casual), 3 (upgraded/standard), 4 (high-power), 5 (cEDH).
- Voltron
- The strategy of stacking equipment, auras, and counters onto a single creature (usually the commander) to one-shot opponents through commander damage.
- Commander damage
- Damage from a commander tracks per-source. 21 commander damage from one source kills the dealt-to player regardless of life total.
- ETB
- Short for 'enters the battlefield'. Any triggered ability that fires when a permanent enters play is an ETB trigger.
- Equip
- An activated ability on an Equipment card. Pay the equip cost, attach to a creature you control. Sorcery speed only.
- Attach
- The keyword action for putting an Equipment or Aura onto a creature. ETB triggers that attach an equipment for free bypass both the equip cost and the sorcery-speed limit.
- Free equip
- Attaching an equipment without paying its printed equip cost. Common enablers include ETB-attach clauses on the equipment itself, Sigarda's Aid (instant-speed attach), Puresteel Paladin under metalcraft, and 'whenever this enters' triggers on equipment-themed commanders.
- Treasure
- Sacrificial colorless artifact token. Tap, sacrifice it, add one mana of any color. Counts as an artifact for triggers and metalcraft.
- Phase Out
- Phased-out permanents are treated as though they don't exist until their controller's next untap step. They aren't destroyed, exiled, returned, or stolen. A common protection effect.
- Cascade
- When you cast a card with cascade, exile from the top of your library until you exile a non-land with a lesser mana value, then cast it for free.
- Affinity
- A cost-reduction keyword. 'Affinity for artifacts' means the spell costs 1 less to cast for each artifact you control.
- Modified
- A creature is modified if it has counters on it, or has an equipment or aura you control attached to it. Some payoffs scale off the modified condition.
- Vigilance
- A creature with vigilance doesn't tap when it attacks. Common in white. Often granted by static effects (Brave the Sands) or equipment (Shadowspear).
- Lifelink
- Damage dealt by a creature with lifelink also causes its controller to gain that much life. Common in white and black. Often granted by Shadowspear, Vampiric Link, and similar.
- Mindslaver
- A 'Mindslaver effect' lets you control an opponent's next turn: their draws, plays, and attacks. Named for the Mindslaver artifact; some commander-specific triggers replicate the effect.
- Metalcraft
- A Mirrodin-block keyword that activates when you control three or more artifacts. Metalcraft cards typically grow stronger or gain abilities while the condition is on.
- Impulse draw
- Exile cards from the top of your library, then you may play them this turn (sometimes longer). At higher power levels, mass impulse effects double as burst card advantage and mana.
- Mulligan
- Shuffle your hand back, draw 7 again. Standard EDH mulligan: each successive mull, put one card on the bottom at the end of the process (the 'London' mulligan).
- Mana Vault
- One-mana artifact that taps for three colorless. Does not untap on your untap step. You may pay {4} during your upkeep to untap it; if you skip the payment, it deals 1 damage to you at the beginning of your draw step. The cost-vs-damage math: take 1 to keep mana, pay 4 to keep the artifact live next turn. A legacy fast-mana classic and a Game Changer.
Sections 00 to 08: thesis, wincons, opening hand, turn-by-turn, kill math, mistakes, protection, tokens.
Same readout structure, calibrated for the bracket-2 loadout.
Same readout structure, calibrated for the bracket-3 loadout.
All 100 cards with live Scryfall prices, sideboard, and the bracket toggle.