FoilTilt
// Stock precon · Bello, Bard of the Brambles Animated Army
Bracket
B2
Precon · Gruul · R/G

Animated Army precon.

The stock Bloomburrow Commander precon led by Bello, Bard of the Brambles, with Wildsear, Scouring Maw as the alternate face commander. Ramp into big mana rocks and value enchantments, then let Bello turn each non-Equipment artifact and non-Aura enchantment with mana value 4 or greater into a 4/4 hasty, indestructible Elemental that draws a card when it hits a player.

CommanderBello, Bard of the Brambles
ColorsR/G Gruul
Bracket2 stock precon
Cards100

Animated Army is a Gruul deck that attacks with things that are not supposed to attack.

Full archetype

During your turn, Bello, Bard of the Brambles turns every non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater into a 4/4 Elemental with indestructible, haste, and a draw trigger on player damage. Your ramp package and your value enchantments are also your army, so the deck builds a board that ordinary creature removal barely touches.

01 // Play guide

How it plays.

Core game plan

Spend the first turns on ramp: Sol Ring, the Signets, Sakura-Tribe Elder, Rampant Growth, Farseek, and Cultivate build toward a turn-three Bello. Once he is down, every four-plus-mana rock and enchantment you cast is a hasty 4/4 the turn it lands, so sequencing flips: Thran Dynamo, Hedron Archive, and Gilded Lotus are threats that also pay for the next threat. Get your triggers set before the flood, because Warstorm Surge turns each animated arrival into 4 damage at any target and Garruk's Uprising turns it into a card. The engines stack fast: Sunbird's Invocation and Rain of Riches cascade into free spells, Outpost Siege and Big Score keep the hand full, and Bello's own draw trigger pays you for every hit that connects. Wildsear, Scouring Maw gives all thirteen enchantments cascade from hand if you would rather chain spells than animate them. Your sweepers are one-sided by design: Blasphemous Act and Starstorm cast on your turn wipe blockers while the indestructible animated board survives. Close with a damage multiplier, since Gratuitous Violence, Unnatural Growth, or Berserkers' Onslaught pushes a board of 4/4s straight through a table. The one rule to remember is that the animation only works during your turn: your rocks and enchantments cannot block, so plan defense around real creatures and your removal.

Key cards

Combos and synergies

Mulligan

Keep
  • Two to three lands plus cheap ramp (Sol Ring, a Signet, Sakura-Tribe Elder, Rampant Growth) so Bello lands on turn three.
  • A hand with Bello on time and one or two 4+ MV artifacts or enchantments to animate right after him.
  • An engine piece (Garruk's Uprising, Outpost Siege, Sunbird's Invocation) alongside early mana so the gas keeps flowing.
  • Both colors or fixing (Command Tower, Cinder Glade, a fetch land) with at least one play in the first two turns.
Ship back
  • One-or-zero land hands, or land-heavy hands with no rocks, engines, or follow-up to Bello.
  • Hands that are all five-plus-mana haymakers with no acceleration to reach them.
  • Hands with no second line if Bello is removed twice, meaning no Wildsear, no engine, and no draw.

Lines and sequencing

Pilot difficulty

Beginner. Ramp, cast Bello, turn your rocks and enchantments sideways. The only real tracking is which permanents have mana value 4 or greater and remembering they are only creatures, and only indestructible, during your own turn, so they never block.